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Windy City Bone Rollers
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Jace Thomas
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PostPosted: Thu Sep 03, 2009 9:34 am GMT    Post subject: Reply with quote

cliffwiggs wrote:
Jace Thomas wrote:
Why aren't Amazons allowed? If no gold terrains are allowed, then they don't have any gold.
The rules don't say gold terrains aren't allowed, only that some standing stones aren't allowed.

BTW there is only one terrain w/o gold.
Aha, I see your point! I mistakenly assumed that all gold terrains would be out, period, because it was a no gold game Smile
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piMaster
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PostPosted: Sat Sep 12, 2009 10:58 pm GMT    Post subject: Reply with quote

For October 2009, we'll be getting together at Games Plus! in Mt. Prospect, IL on the 31st at 6 p.m.

Format is: Night of the Living Dead
36 health. Your starting forces follow the standard army construction rules, except you cannot use Undead units. You must also bring an extra pool of Undead units (the Conversion Pool). For each unit in your starting forces, you must have an Undead unit in the Conversion Pool of the same health size as noted in this table:
Unit in ArmyCorresponding Undead unit in Conversion Pool
HeavyHeavy
Light
Light Missile
Shieldbearer
Light
Missile
Heavy Missile
Light Magic
CavalryCavalry
MagicHeavy Magic
Dragonlord
Dragonmaster
Fireshadow
Unseeli Faerie
Dracolich
Dragonslayer
Dragonhunter
any other monster
Carrion Crawler
Fenhound
Minor Death
Skeletal Steed
Kings' Dienone


For example, if your army contains a Footman (common heavy unit), your Conversion Pool must contain a Zombie (also a common heavy unit).

At the start of the game, the Undead units in the Conversion Pool are set off to the side (by the DUA and BUA, but seperate from them). When units are killed or buied, they go to the DUA or BUA as normal. When a non-Undead unit in the DUA is revived (either by spells or SAIs), the unit is swapped with an Undead unit (of the same size and class as noted in the table above) from the Conversion Pool on its way to the army that revived it. No swapping is done if the unit is revived by promotion or recruitment.

Example: Your army casts Spark of Life to revive a Lizard Rider in your DUA. The Lizard Rider goes to the Conversion Pool and the army gets a Spectre instead.

Example: Your army can promote a unit due to controlling a City 8th face. At the start of your turn, you decide to promote a Knight to an Eagle Knight. The Knight goes to your DUA and the Eagle Knight goes to your army.

Example: Your army rolls for saves and gets a Wild Growth SAI. Since Wild Growth promotes units, you do not swap the revived units with Undead units in the Conversion Pool.

Standard tournament rules: http://www.sfr-inc.com/StarterRules.pdf
For directions to Games Plus!, their website is at http://www.games-plus.com
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piMaster
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PostPosted: Sun Nov 01, 2009 8:18 am GMT    Post subject: Reply with quote

For November 2009, we'll be getting together at Games Plus! in Mt. Prospect, IL on the 21st at 6 p.m.

Format is: King of the Hill
36 Health. No more than half your army can be mages. To win, you must capture the frontier terrain and at least one home terrain. The frontier terrain starts off at face 1 (the home terrains are rolled as normal).

Standard tournament rules: http://www.sfr-inc.com/StarterRules.pdf
For directions to Games Plus!, their website is at http://www.games-plus.com
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piMaster
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PostPosted: Sun Nov 22, 2009 10:09 am GMT    Post subject: Reply with quote

For December 2009, we'll be getting together at Games Plus! in Mt. Prospect, IL on the 19th at 6 p.m.

Format is: Something New
36 Health. No more than half your army can be mages.

Two new terrain types are available for you to use: Wasteland (red/blue) and Feyland (red/green). Mock-ups will be available at the meeting (for both the major and minor versions).

Wasteland
(red/blue)
Feyland
(red/green)
1-magic1-magic
2-missile2-magic
3-missile3-magic
4-melee4-missile
5-melee5-melee
6-melee6-melee
7-melee7-melee
8-City
Standing Stones
Temple
Tower
8-City
Standing Stones
Temple
Tower

(Minor terrains are the usual Bridge, Knoll, Village, Woods)

Standard tournament rules: http://www.sfr-inc.com/StarterRules.pdf
For directions to Games Plus!, their website is at http://www.games-plus.com
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piMaster
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PostPosted: Tue Nov 24, 2009 6:08 pm GMT    Post subject: Reply with quote

I've got three of each 8th face (total: 12 wasteland, 12 feyland). I'm going to assume that this will be enough for the meeting.

Minor terrains will be more difficult since I only have a few extra, unlike the major terrains which I have plenty of extras. Rolling Eyes
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chuckpint
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PostPosted: Tue Nov 24, 2009 6:11 pm GMT    Post subject: Reply with quote

If you have stickers for these, I can bring plenty of dice for everyone.
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Battlefest tied for first GenCon 2012
Single Race Champion GenCon 2008-2009, Sealed Box Champion GenCon 2007,2009,
My collection is 21,500 Dragon Dice™, 20,000 Daemon Dice™, and others (too many to count).
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piMaster
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PostPosted: Tue Nov 24, 2009 6:15 pm GMT    Post subject: Reply with quote

Cool, that should work. Thanks Smile
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piMaster
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PostPosted: Sun Dec 20, 2009 10:09 am GMT    Post subject: Reply with quote

So, any thoughts about a date for the January meeting? As far as I know, any day works for me.
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chuckpint
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PostPosted: Sun Dec 20, 2009 1:11 pm GMT    Post subject: Reply with quote

16th and 23rd are out. The 2nd, 9th, or 30th are fine.
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You can never have too many dice.
First Place at the first ever Daemon Dice™ sealed starter tournament.
Battlefest tied for first GenCon 2012
Single Race Champion GenCon 2008-2009, Sealed Box Champion GenCon 2007,2009,
My collection is 21,500 Dragon Dice™, 20,000 Daemon Dice™, and others (too many to count).
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DEEPBLUEB2
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PostPosted: Mon Dec 21, 2009 11:21 am GMT    Post subject: Reply with quote

Yikes...Esfah has been flooded...
it's a Water World now... Shocked

36 health
1/2 magic
standard rules...
except for some Water Rules:

Click on for Rules:

The Great Flood
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piMaster
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PostPosted: Mon Dec 21, 2009 12:47 pm GMT    Post subject: Reply with quote

For January 2010, we'll be getting together at Games Plus! in Mt. Prospect, IL on the 9th at 6 p.m.

Format is: Water World
36 Health. No more than half your army can be mages.

  • Flying Units can travel into and out of any terrain.
  • Giants can travel to and from any flooded terrain except highlands.
  • Units with the Boat Maneuver icon can travel to and from any flooded terrain except highlands.
  • Swampstalkers with a maneuver icon can travel to and from any flooded terrain except highlands.
  • Units with the Fire feet can travel into and out of Highlands.
  • Any unit that carries a Flying carpet may travel into or out of any terrain. Units will still need to go thru the reserves to get to the other terrains, I'm just stating that they are not restricted to remaing at a terrain.
  • Other methods of travel (these all work normally): Terrain Flight, Wayfare, Firewalking, Path, Teleport, Airy Acquisition, Dragon Riding, Vanish.
  • You may Feralize, Mutate, or Resurrect to any terrain. Stepped Damage, Promote works normally.
  • Army Placement Conflict: If any unit cannot go to a terrain for any reason, then they start in your reserves.

Standard tournament rules: http://www.sfr-inc.com/StarterRules.pdf
For directions to Games Plus!, their website is at http://www.games-plus.com
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chuckpint
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PostPosted: Thu Dec 31, 2009 2:32 pm GMT    Post subject: Reply with quote

So let me get this straight:

First of all, there are "wet" terrains: Coastland, Flatland, and Swampland. Then there are Highlands. The following races can be at:

Coral Elves: wet terrains (except for the Cavalry units with hoof), Eagle Knight, Gryphon, and Sprite Swarm any terrains.
Dwarves: except for monsters with fly, cannot go to any terrain.
Goblins: except for monsters with fly, cannot go to any terrain.
Lava Elves: except for monsters with fly, cannot go to any terrain.
Amazons: except for monsters with fly, cannot go to any terrain.
Firewalkers: highlands, Daybringer and some monsters with fly any terrain.
Undead: except for monsters with fly, cannot go to any terrain.
Feral: except for monsters with fly, cannot go to any terrain.
Swamp Stalkers: wet terrains.
Frostwings: except for Cavalry units and some of the monsters without fly, all terrains.
Scalders: highlands, except for Dragonne Knight and some monsters with fly: all terains.
Treefolk: Cannot go to any terrain.
Eldarim: some commons with Coral Elf boat: wet terrains. All the rest cannot go to any terrain, except for the few with fly.

So unless I'm missing something, only Frostwings are useful in this format. All other races have no way to exist at all terrains.
_________________
You can never have too many dice.
First Place at the first ever Daemon Dice™ sealed starter tournament.
Battlefest tied for first GenCon 2012
Single Race Champion GenCon 2008-2009, Sealed Box Champion GenCon 2007,2009,
My collection is 21,500 Dragon Dice™, 20,000 Daemon Dice™, and others (too many to count).
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piMaster
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PostPosted: Thu Dec 31, 2009 3:35 pm GMT    Post subject: Reply with quote

chuckpint wrote:
So let me get this straight:

Laughing

If I'm following Jim's description correctly:
1) Any race can be at a Coastland, Flatland, and Swampland.
2) Only Firewalkers and Scalders with normal maneuver icons, plus units with Fly can be at a Highland (all others die).
3) Traveling from a "wet" terrain to reserves (and vice versa) is restricted to units with Fly, boat maneuver icons, and swamp stalker normal maneuver icons.
4) Traveling from a highland terrain to reserves (and vice versa) is restricted to units with Fly, and Firewalkers and Scalders with normal maneuver icons.
5) You can use racial abilities, spells, and SAIs to travel between terrains (minding point 2 above). So Path, Terrain Flight, Wayfare, Teleport, Ferry, etc. will all work.

chuckpint wrote:
So unless I'm missing something, only Frostwings are useful in this format.

That, and any unit with Fly. Anything else you bring will be difficult to move around from its starting position.
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yvesvanherp
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Joined: 29 Dec 2009
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PostPosted: Thu Dec 31, 2009 6:07 pm GMT    Post subject: Reply with quote

piMaster wrote:
For December 2009, we'll be getting together at Games Plus! in Mt. Prospect, IL on the 19th at 6 p.m.

Format is: Something New
36 Health. No more than half your army can be mages.

Two new terrain types are available for you to use: Wasteland (red/blue) and Feyland (red/green). Mock-ups will be available at the meeting (for both the major and minor versions).

Wasteland
(red/blue)
Feyland
(red/green)
1-magic1-magic
2-missile2-magic
3-missile3-magic
4-melee4-missile
5-melee5-melee
6-melee6-melee
7-melee7-melee
8-City
Standing Stones
Temple
Tower
8-City
Standing Stones
Temple
Tower

(Minor terrains are the usual Bridge, Knoll, Village, Woods)

Standard tournament rules: http://www.sfr-inc.com/StarterRules.pdf
For directions to Games Plus!, their website is at http://www.games-plus.com


Never heard of "Wasteland" and "Feyland" ... where can I get those???
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piMaster
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PostPosted: Thu Dec 31, 2009 6:32 pm GMT    Post subject: Reply with quote

yvesvanherp wrote:
Never heard of "Wasteland" and "Feyland" ... where can I get those???

Nowhere. These do not exist yet. Who knows what the future may hold.

If you want to read thru a lively debate we had about these, check out this thread: http://www.sfr-inc.com/bb/viewtopic.php?t=917
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yvesvanherp
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PostPosted: Thu Dec 31, 2009 6:45 pm GMT    Post subject: Reply with quote

Thanks very much. I certainly will read it.

btw ... isn't it possible to have a session review of some of the games played at your tournaments? It would be very interesting as there are no tournaments in Belgium. The games we play are always with some friends (but occasionally) and especially against my wife (frequently)! Though I must confess we quit for some years, and now we play again! Wink
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piMaster
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PostPosted: Thu Dec 31, 2009 7:17 pm GMT    Post subject: Reply with quote

yvesvanherp wrote:
btw ... isn't it possible to have a session review of some of the games played at your tournaments?

They aren't tournaments - just a group of gamers getting together every month to play Dragon Dice™. We do have a thread that lists some of our games (http://sfr-inc.com/bb/viewtopic.php?t=346), but it hasn't been updated in a while. There is also this: http://www.chuckpint.com/windy.html
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yvesvanherp
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PostPosted: Thu Dec 31, 2009 7:30 pm GMT    Post subject: Reply with quote

Thank you very much, Dear Sir! Wink

Everything will help to recapture the "essentials" of the game, the more because it has been quite a while since we played!
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DEEPBLUEB2
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PostPosted: Sat Jan 02, 2010 9:31 am GMT    Post subject: Reply with quote

Quote:
So let me get this straight:

First of all, there are "wet" terrains: Coastland, Flatland, and Swampland. Then there are Highlands. The following races can be at:



Here is the easy simple version:

Army Placement.
Any unit can go to any terrain....
but they will be trapped there....
if they don't have a way out...
(So you can path a unit to a terrain....
if it does not have flying...or boat maneuvers...or is a giant,
but they'll be stuck there)

highlands is the only restricted area...
Quote:
2) Only Firewalkers and Scalders with normal maneuver icons, plus units with Fly can be at a Highland (all others die).


Note: Flying carpet allows any unit to go anywhwere.




So they need to either fly, path, teleport, ferry, wayfare,
flying carpet...
coral elf boats and giants....away.

In the case where you can't go anywhere because of the terrains...
ie all highlands...
you start in the reserves.

Genie:
I'm certain we will see genies and flying carpets...
as the genie's galeforce will be a weapon against flying.
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piMaster
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PostPosted: Sat Jan 02, 2010 9:57 am GMT    Post subject: Reply with quote

Jim Rayborn wrote:
In the case where you can't go anywhere because of the terrains...
ie all highlands...
you start in the reserves.

And then stay in reserves for the entire game and do nothing, because you wouldn't be able to leave the reserve area.

Of course, that scenario is unlikely to happen, since your own home terrain should be someplace your dice can travel to.

I predict that we will see many Frostwings around the flooded planet....
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